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Turning Screen Time into Movement: Location-Based Games as a Behavioural Intervention Against Physical Inactivity

Publié
Serveur de preprints
Preprints.org
DOI
10.20944/preprints202511.2309.v1

This paper explores how Location-Based Games (LBGs), especially those with Augmented Reality (AR), can help people move more and spend less time just looking at screens. LBGs make walking or being active a part of the game, which could be useful for public health. I use three main sources: recent research, my own experience with LBGs, and informal interviews with adult players. I look at how well LBGs get people to move, what keeps them interested, and what problems they face. Results show that LBGs can increase motivation and activity at first, but people often lose interest over time. Safety and access are also issues. The paper ends with practical ideas to help LBGs work better and last longer.

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